NaturalMotion’s back-end to Dawn of Titans serves as the the action strategy game’s scheduling administration system.
NaturalMotion London was established in 2012 to develop groundbreaking social games on mobile platforms. Fusing a fresh, start-up culture with NaturalMotion’s advanced technology and expertise, the studio is working on innovative projects with the aim of redefining mobile gaming. The company was bought by Zynga for £317m in January 2014.
Dawn of Titans is a free-to-play game from Zynga’s London based NaturalMotion. It is the company’s attempt to create a game that appeals to both the casual-leaning mobile user base and PC strategy-game fans. The game is an ambitious attempt to marry epic warfare-waging with quick, casual gameplay mechanics, to pass what CEO Torsten Reil calls “the Starbucks line test” of mobile game-play (the player must be able to start and finish a session while waiting for their macchiato to arrive).
Dawn of Titans makes its money from in-app purchases, through which players are able to buy new titans and decorative upgrades. NaturalMotion needed a scheduling administration system to allow players in all time-zones to take part in online and offline (leader-board) game events. This encompassed overlapping schedules that could last from hours to many days.
- Material design, responsive interface for the administration system
- User-customisation calendar and event views
- Support for multiple time zones
- Integration into Zynga secure back-end systems
- Interactive editor for JSON files
- Multiple levels of administration users
- Object-orientated PHP 5 code.
- Built to MVP principles
- Restful API access using CURL
- Oracle VM VirtualBox technology to create sandbox code environments
Zynga doesn’t disclose individual game revenues, but analysts forecast Dawn of Titans would contribute about $25 million in its first year.